
- GTX 1080 DYING LIGHT ONLY 100 FPS FULL
- GTX 1080 DYING LIGHT ONLY 100 FPS SERIES
- GTX 1080 DYING LIGHT ONLY 100 FPS TV
is it possible to replace (upgrade) a CPU? if yes, what CPU would you recommend for ~200€?
GTX 1080 DYING LIGHT ONLY 100 FPS FULL
your CPU ist too bad to use the full power of your graphics card. That's not broad industry support in the slightest.Originally posted by CriZe:CPU bottleneck. AMD is confident enough to postpone this completely and a full console gen is doing half assed RT. I mean really, just look at what happens in the gaming market, and you can distill the evidence quite easily. meanwhile Nvidia is throwing money at devs left and right to get their pre-emptive nonsense in games. He also said the industry was all in on this. The only source I know for 10 years in the making is Jensen saying so on SIGGRAPH. Otherwise, the best evidence we have is what we have on the market at moment X/Y. *removed diff node - this was Turing (TSMC). What carries RTX cards are the updated Quadros for content producers, which is where the real money is. Shouldn't be a problem eh? Because their GPUs or products show no evidence of a strong push for (RT)RT until Volta/Turing.Īs for the 'Real time' part of ray-tracing, in fact.


Where is your source its 10 years in the making? Nvidia documents things quite well. It looks great in a NUMBER of games, including, what I played myself: CP77, Control, MW5. You don't have a RT card and I don't think you ever saw it really in action.
GTX 1080 DYING LIGHT ONLY 100 FPS SERIES
We are talking about REAL TIME ray tracing, not whatever you are thinking about, so your whole "point" really isn't a point.įourth, source for the RT core, that came before 20 series? There was none, 20 series has the first gen RT core. But you stretch the meaning of the word "feasible" here. Thirdly, RT was not technically feasible since Volta, if you want to be exact, it was "feasible" way sooner. Nvidia isn't a perfect company and does a lot of things for "money", but they love graphics and THIS is way more than financially motivated. Secondly, RT is way way more than just financially motivated, this is highly cynical from you. The RT core works well, and it could very well (including tensor cores) have taken a long of time to develop. First of all, if you tell me the "10 years" is wrong, source? Give me then a exact amount of time they needed to do it, otherwise, I really don't see a point. If they were really at it for a decade, they sure did a shit job getting people involved. Look at the implementation here and you have just yet another confirmation. The whole industry got caught by surprise and they really still are. It also echoes in the amount of RT-capable content on launch. So not only do you get knockoff/bottom barrel cut die GPUs, you get them with lackluster VRAM, very high TDPs, and with a technology that mostly just kills your FPS. Its grossly expensive to run RT in real time on current GPUs and the benefits are barely tangible.

You barely get a noticeable difference on top of just solid rasterized lighting methods. This echoes in the implementations of RT as of today. That's not 10 years old, the cores are another iteration of what they built for enterprise. Realistically, RT was technically 'feasible' since Volta. GPU mfgrs are hitting a wall in terms of potential sales since 2017. Every GPU eats rasterized workloads for breakfast right about now, even at very high resolutions. The drive to push RT on consumer GPUs is purely financial and marketing-related. Nvidia developed this in 10 years? Don't believe every marketing line you hear. Logitech G700 Steelseries DeX // Xbox 360 Wireless ControllerĬorsair K70 LUX RGB /w Cherry MX Brown switchesġ5 095 Time Spy | P29 079 Firestrike | P35 628 3DM11 | X67 508 3DM Vantage Extreme

GTX 1080 DYING LIGHT ONLY 100 FPS TV
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